Input
Held keys and touch controls become intentions. Losing focus releases input.
Open Input ↗DEV RUN / UNDER THE HOOD
Input, a bounded simulation step, collision, animation and a frame on screen. The playable game remains exactly where it belongs.
Held keys and touch controls become intentions. Losing focus releases input.
Open Input ↗The fixed 120 Hz simulation has a bounded catch-up loop. A long pause must not create infinite work.
Open Simulation ↗Animation, weather and mobile fullscreen need browser-level checks as well as deterministic tests.
Open Presentation ↗A Passport can remember a reached chapter and finished route after you explicitly enable saving. It does not record movements, key presses or a competitive leaderboard. Guest play stays untouched.
Inspect the Passport ↗Play with optional chapter saving ↗Need a starting point?
Pick a door. I know my way around.